Complicated Problem with canvases and cameras
BlitzMax Forums/MiniB3D Module/Complicated Problem with canvases and cameras
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I'm trying to make a map editor... and I have a main canvas where I show all the stuff... but I also have some canvases for previewing some objects that are going to be placed... It all works on until I show up the preview canvas... then it starts to draw it but somehow it also draws that convas on the main canvas... Here is a screen shot ![]() Here are some code that migh me helpful to understand UpdateObjects(5) is for showing some objects and UpdateObjects(4) is for hiding them |
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(sorry i'm reply to your question :( .... but how you get the "2D line" 3D Grid? with a lot of cameraproject? ) |
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Can you post a example because I don't really know what to do with the functions. On another note, it might be a good idea to put this in a worklog so we can see your progress. |
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oh... I made a custom mesh... that has the triangles like a line... Here is the code Function CreateGrid:Tmesh(sgx:Int,sgy:Int,sx:Float,sy:Float) Local mesh:Tmesh = CreateMesh() Local surf:TSurface = mesh.CreateSurface() Local i:Int,vcount:Int=-1 For i = 0 To sgx surf.AddVertex(-sgx*sx/2,0,i-sgy*sy/2) surf.AddVertex(sgx-sgx*sx/2,0,i-sgy*sy/2) vcount = vcount + 2 surf.addtriangle(vcount-1,vcount,vcount-1) Next For i = 0 To sgy surf.addvertex(i-sgx*sx/2,0,-sgy*sy/2) surf.addvertex(i-sgy*sx/2,0,sgy-sgy*sy/2) vcount = vcount + 2 surf.addtriangle(vcount-1,vcount,vcount-1) Next ScaleEntity mesh,sx,0,sy mesh.updatebuffer() MoveEntity mesh,1,0,1 Return mesh End Function |
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Btw on some systems it doesn't get drawn... or it gets drawn in a weird way... Maybe Klepto will add one made out of the clasic GlLine or wathever it was.. so that every system will be able to draw the grid |
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ahh! was on wireframe on!! didn't see the prev code, sorry! Thanks anyway! |
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It doesn't meather if its wire or not... |
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The next version will have 3Dline meshes built in. It is some kind of grid surface. You will add 3d lines to each surface and then all of them are drawn with the brush assigned. btw: the current extended version already supports canvas graphics. You only have to keep track to reset the Cameraviewport for each camera. |
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THe thing is that I use Minib3dExt 0.31(or close) cuz the newer one does not work for me... I mean I replaced it in the game.. and it works but when I replace it in the app it doesn't render anymore altough I did modify the renderer like in the example... |