List of projects that use minib3d
BlitzMax Forums/MiniB3D Module/List of projects that use minib3d| 
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| What projects that are being worked on that use minib3d? Mine are: Hunted (very much WIP) Elite Multiplayer (Early tech demos to alpha team) School Run (very much WIP) | 
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| i create a conversion from a zuma: but i attend a new version of minib3d | 
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| An early version of a simply and directly costumizabile, by users via GUI, object placement EDITOR, called EdiTable  ..but I still wait new versions of Minib3D like Mongia. | 
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| z4g0 looks amazing :) | 
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| I would love to covert my flight sim to minib3d but I can't do anything until the TFormVector command is actually working.  Or until I figure out how to transform a vector from global to local spacing using orientation.  So I'm stuck in B3D land... I have all these great math libs. God, I wish there was a better 3D command set. Don't get me wrong, minib3d is cool. | 
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| Pony World uses MiniB3D (to be released soon): http://anawiki.com/blog/?cat=8 | 
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| I'm not aware of any problem with TFormVector Chroma - got an example? | 
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| I'm just taking a cube.  Rotating it 0,0,45.  Then doing a TFormVector 0,1,0,cube,0.  Then reading TFormedX#(), TFormedy#(), and TFormedZ#() and getting nothing valid. If we can figure this out I'd be ecstatic. I wanna move my stuff to BMax very badly. Also what's faster, TFormNormal or TFormVector? I'm gonna assume TFormNormal. Here's some code: Import sidesign.minib3d Graphics3D 800,600,32,2 Local camera:TCamera = CreateCamera() PositionEntity camera,0,0,-10 light:TLight = CreateLight() RotateEntity light,45,-90,0 Local cube:TEntity = CreateCube() RotateEntity cube,0,0,45 While Not KeyDown(KEY_ESCAPE) Cls TFormVector 0,1,0,cube,0 UpdateWorld RenderWorld Text 5,5,TFormedX#() Text 5,20,TFormedY#() Text 5,35,TFormedZ#() Flip 0 Wend EndGraphics End | 
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| Thanks EdzUp! :D | 
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| Currently writing NSS4 in MiniB3D, but I haven't started animating the players yet, so a lot depends on the speed.   |