entitytexture..
BlitzMax Forums/MiniB3D Module/entitytexture..| 
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| Seems like this should work yet it doesnt.. 
BaseModel = LoadAnimMesh("Base/"+Bs+".b3d")
				EntityFX(BaseModel,1)
				Roofpoint = FindChild(BaseModel,"roof")
				DoorPoint = FindChild(BaseModel,"door")
				X = 0
				Y = 0
				Z = 0
				ScaleX = 1
				ScaleY = 1
				ScaleZ = 1
     			PositionEntity BaseModel,X,Y,Z
				ScaleEntity BaseModel,ScaleX,ScaleY,ScaleZ
				texfile$ = RequestFile("Pick Base Texture","bmp,png,jpg")
				DebugLog texfile$
				BaseTex = LoadTexture(texfile$)
				EntityTexture BaseModel,Basetex,0,0
Could anyone shed some light on what im doing wrong? What happens is after I select the texture the mesh is still untextured. | 
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| Sounds like your b3d model doesn't have UVW mapping coordinates.  Did you try with another model? Does minib3d examples work? (the birds demo for example). And removing EntityFX doesn't help? | 
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| it has UVW coords and yes I tried another model and yes examples work. | 
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| could i get another person to test this out maybe im just doing something wrong. | 
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| If it actually loading the texture, have you looked at that? I have had BlitzMax sometimes not load textures so I just converted them to png and they seemed to work most of the time. | 
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| yeah it loads the texture and it seems to work on a little test project I made.  It is something in my source thats stopping it I will have to hunt it down today I suppose. |