| I found this code which works perfectly within B3D but converted to BMAX the lines aren't as nice anymore. 
 Any ideas why?
 
 
Import sidesign.minib3d
Function createline(x1:Float, y1:Float, z1:Float, x2:Float, y2:Float, z2:Float, mesh = 0) 
	
	If mesh = 0 Then 
		mesh=CreateMesh()
		EntityFX(MESH, 1 + 4 + 16) 
		surf = CreateSurface(MESH) 
		verts = 0
	
		AddVertex surf,x1#,y1#,z1#,0,0
	Else
		surf = GetSurface(mesh,1)
		verts = CountVertices(surf)-1
	End If
	
	'AddVertex surf, x1:Float, y1:Float, z1:Float, 0, 0 ' or maybe change this to something like: 
	AddVertex surf, x1:Float + 0.001, y1:Float + 0.001, z1:Float + 0.001, 0, 0
	AddVertex surf,x2#,y2#,z2#,1,0
	
	AddTriangle surf,verts,verts+2,verts+1
	
	Return mesh
End Function
' --- set graphics
Graphics3D 640, 480, 32, 2
'SetBuffer(BackBuffer())
' --- create scene setup
camPiv = CreatePivot()
camera = CreateCamera(camPiv)
PositionEntity(camera, 0,0,-10)
light=CreateLight(2) 
PositionEntity(light,4,10,0) 
LightRange(light,10)
' --- create test cube
cube=CreateCube()
ScaleMesh(cube, 2,1,1)
EntityAlpha(cube, 0.5)
cube2=CreateCube()
ScaleMesh(cube2, 1.8,0.8,0.8)
' --- create lines
lines = createLine(2,1,1,    1,2,1)
lines = createLine(1,2,1,    0,2.3,1, lines)
lines = createLine(0,2.3,1, -1,2,1, lines)
lines = createLine(-1,2,1,  -2,1,1, lines)
EntityColor(lines, 255,0,0)
' okay, this is a bit cheating and very wrong/memory leak prone and shouldn't be used this way (because freeEntity(lines) will only free the last line)
' but i wanted To make more than one Line
' and not bother with typing even more hide- and showentity or rewriting the createline function:)
'
' yes, i am lazy ;)
lines = createLine(2,1,-1,    1,2,-1)
lines = createLine(1,2,-1,    0,2.3,-1, lines)
lines = createLine(0,2.3,-1, -1,2,-1, lines)
lines = createLine(-1,2,-1,  -2,1,-1, lines)
EntityColor(lines, 255,0,0)
lines = createLine(-3,1,1,   3,1,1)
EntityColor(lines, 255,0,0)
lines = createLine(-5,1,-1,  4,1,-1)
EntityColor(lines, 255,0,0)
lines = createLine(-4,-1,1,  3,-1,1)
EntityColor(lines, 255,0,0)
lines = createLine(-3,-1,-1, 5,-1,-1)
EntityColor(lines, 255,0,0)
TurnEntity(campiv, 35,35,35)
While Not KeyDown(KEY_ESCAPE) 
	' --- camera controls
	'scrollwheel = MouseZSpeed()
	If MouseDown(1) Then 
		TurnEntity(camPiv, MouseYSpeed(),-MouseXSpeed(),0)
	Else If scrollwheel <> 0 Then 
		MoveEntity(camera, 0,0,scrollwheel*3)
	Else
		dummy = MouseYSpeed() 
		dummy = MouseXSpeed() 
		'dummy = MouseZSpeed() ' prevent mousepeed blips.
	End If
	' --- rendering
	CameraClsMode(CAMERA, 1, 1) 
	Wireframe(0) 
	HideEntity(lines) 
	ShowEntity(cube) 
	ShowEntity(cube2) 
	RenderWorld() 
	
	CameraClsMode(CAMERA, 0, 0) 
	Wireframe(1) 
	ShowEntity(lines)
	HideEntity(cube)
	HideEntity(cube2) 
	RenderWorld() 
	Flip()
Wend
End
 
 
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