High Memory Usage
BlitzMax Forums/MiniB3D Module/High Memory Usage
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Hi there, i've been playing around with the klepto version of minib3d. Using the physics demo it would appear that every 10 cubes added equals about 2-3 megs of added memory usage. I did another experiment and added 5000 cylinders to a scene which added about 250 meg memory usage. This seems horrendously high. Do these figures sound reasonable? Whats all this memory being used for? |
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yes, there is a bug in the shadowsystem which reserves an array:Int[65000] for each created object. If you don't use shadows (which are horriebly slow due this lag) you could open TMesh.bmx and change the Field tris:TShadowTriangle to this Field Tri:TShadowTriangle[0] This should solve the problem. |
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Ok thanks Klepto. |