Alpha problems when loading B3D
BlitzMax Forums/MiniB3D Module/Alpha problems when loading B3D
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I'm having some alpha problems when loading my B3D level.![]() As you can see the transparent part is just black. Is this my fault?, do I have to enable alpha on the model or something? I've tried to save the PNG in Photoshop and GIMP, both have the same result. |
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You need to set up TextureFlags to load textures with alpha/masking flags set. I assume MiniB3D has TextureFlags like BB3D does. |
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But the B3D model of the level itself loads the textures, I have no LoadTexture fuction in my code, only LoadMesh. |
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You need to use the TextureFilter command. Change your alpha texture names to include a tag (say _alpha), and then use this tag with the flag 3, like so: TextureFilter,"_alpha",3 Use this after the Graphics3D command, but before you load your model. |
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TextureFilter! That's what I meant! |
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Yep, works great... Cheers everyone! |