3D doesn't seem to work
BlitzMax Forums/MiniB3D Module/3D doesn't seem to work
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Hello, Following code is copied from minib3d.com: http://rafb.net/p/rJjqHr52.html It compiles just fine, no errors or anything, but the result: ![]() If I add BeginMax2D() DrawText "Test", 0, 0 EndMax2D() after Renderworld, I can see the "Test", therefore miniB3D should be working...? I'm not sure if it matters, but my system specs are: AMD Athlon X2 x64 6000+, 4GB Ram, Geforce 8800, Windows XP 64 |
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Works here.. Drivers up to date? |
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Yes, newest drivers |
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Works here too. Try adding a light? |
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Works just great on a macbook. Maybe it's because you compile it on a 64 bit os? can flak (or what the assembler is called again) output 64 bit code? |
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I had the same problem, I reinstalled MinGW and compiled MiniB3D again and it worked. |
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Redownloaded, recompiled everything, no change. 64bit shouldn't be a problem, every other bmax application works just fine, as well as another 3D Engine I tested |
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Did you create a camera, and set ambientlight to 255,255,255 ? |
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Well, multiple people said the code I posted works, so it shouldn't be the code that's wrong..? |
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Doesn't matter if other blitzmax applications works. Some parts of minib3d is written in c/c++. I haven't read that part of the code so I don't know what it does, but isn't it a small possibillity that simonh did something i that code that makes it unusable on a 64 bit os? Would probably be easy to fix. I don't think we should rule out that possibillity until simon have spoken. Other than that, I have no idea what might cause it, since it works on both PC and Mac and with all kinds of different hardware. It smells like a driver problem. Did you try to switch to an older driver? |
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Are you using Windows Vista? |
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Works under Vista64. |
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XP 64 edit: 0.42 works, 0.45 doesn't, that's strange.. |