small bug in collision?
BlitzMax Forums/MiniB3D Module/small bug in collision?
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After trying to reset EntityType back to zero, I think that in this part:' remove from collision entity list if new type no=0 and previously added If collision_type<>0 And type_no=0 ListRemove(TCollisionPair.ent_lists[type_no],Self) EndIf It should read: ListRemove(TCollisionPair.ent_lists[collision_type],Self) |
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http://blitzmax.com/Community/posts.php?topic=85904#972603 Same bug I just forgot it would be in minib3d as well as iminib3d :0) |
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Thanks guys, will fix. |