Please add GL_ARB_texture_env_combine check
BlitzMax Forums/MiniB3D Module/Please add GL_ARB_texture_env_combine check| 
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| If GL_EXT_texture_env_combine is not present, GL_ARB_texture_env_combine might be, so I think THardwareInfo should have added: 
		THardwareInfo.TexBlendSupport = Extensions.Find("GL_EXT_texture_env_combine") > -1
		If Not THardwareInfo.TexBlendSupport ' use the ARB version that works the same
			THardwareInfo.TexBlendSupport = Extensions.Find("GL_ARB_texture_env_combine") > -1
		EndIf
That works for my Mac Mini NVIDIA 9400, Snow Leopard, and XP under Paralells |