Compiler-Error at building OpenB3D-Module
BlitzMax Forums/BlitzMax NG/Compiler-Error at building OpenB3D-Module
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Hi there, I tried to build the OpenB3D Module with bmxNG and I got the Errormessage : "Module does not match commandline module" in Line 28 in the "openb3d.bmx"-File. The Filepath of the File is :"D:\BlitzMaxNG\mod\openb3d.mod\openb3d.modopenb3d.bmx" which I thought should be right. thanks Christian |
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there's an NG version of openb3d apart from the vanilla version. Check out the Max mods repo. |
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Thanks Rusty, I will give it a try. |
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https://github.com/bmx-ng/b3d.mod |
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Mhmh... Maybe I'm a fool but even the same. It build's the Module to 98% and the it end's up with an Error pointin at the Code: "Module b3d.Openb3d" in the File openb3d.bmx. Module b3d.Openb3d Output: Building openb3d [ 95%] Processing:openb3dlib.bmx [ 96%] Compiling:openb3dlib.bmx.debug.win32.x86.c [ 97%] Processing:openb3d.bmx Compile Error: Module does not match commandline module [D:/BlitzMaxNG/mod/b3d.mod/openb3d.mod/openb3d.bmx;29;0] Build Error: failed to compile D:/BlitzMaxNG/mod/b3d.mod/openb3d.mod/openb3d.bmx Process complete |
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I think I've got it ;) Did a rebuilt of all Modules and theError is gone. Thanks Christian |
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ah glad to hear. Yes, some mods require you to rebuild all mods to work like openb3d where it involves gfx and some i/o. |