| Quick hack of Nehe Tutorial 5. I got a yellow max2d box on screen and a rotating triangle.
 Problems:
 
 - DrawText removes all OpenGL stuff from screen.
 - I can't clear the color buffer of use Cls as either Max2D or GL stuff disappears.
 
 I would appreciate any help towards a rock solid Max2D/OpenGL implementation :)
 
 
 
 
Framework BRL.GLMax2D
SetGraphicsDriver GLMax2DDriver()
Graphics 640,480,0
Global rtri:Float									'Angle For The Triangle ( New )
	
While Not KeyHit( KEY_ESCAPE )
	
	SetColor(255,255,0)
	DrawRect(0,0,640,100)	
	SetColor(0,0,255)
	
	'DrawText("Hello GL!",0,0) '<- This removes all OpenGL stuff on screen
	
	' Triangle background not cleared, as I can't clear the color buffer or use CLS
	DoGl()
	Flip()
Wend
Function DoGL()
	
	glPushMatrix
	glenable GL_DEPTH_TEST								'Enables Depth Testing
	glMatrixMode GL_PROJECTION							'Select The Projection Matrix
	glLoadIdentity										'Reset The Projection Matrix
	glFrustum -0.1, 0.1,-0.1, 0.1, 0.1, 100.0				'Setup The Projection Matrix Frustum
	glMatrixMode GL_MODELVIEW							'Select The ModelView Matrix
	glLoadIdentity										'Reset The ModelView Matrix
	glClear GL_DEPTH_BUFFER_BIT		'Clear The Screen And The Depth Buffer
	
	glLoadIdentity									'Reset The ModelView Matrix
	glTranslatef -1.5,0.0,-6.0						'Move Left 1.5 Units And Into The Screen 6.0
	glRotatef rtri,1.0,1.0,0.0						'Rotate The Triangle On The Y axis ( New )
	glBegin GL_TRIANGLES							'Drawing Using Triangles
		glColor3f 1.0,0.0,0.0						'Red
		glVertex3f 0.0, 1.0, 0.0						'Top Of Triangle (Front)
		glColor3f 0.0,1.0,0.0						'Green
		glVertex3f -1.0,-1.0, 1.0					'Left Of Triangle (Front)
		glColor3f 0.0,0.0,1.0						'Blue
		glVertex3f 1.0,-1.0, 1.0						'Right Of Triangle (Front)
	
		glColor3f 1.0,0.0,0.0						'Red
		glVertex3f 0.0, 1.0, 0.0						'Top Of Triangle (Right)
		glColor3f 0.0,0.0,1.0						'Blue
		glVertex3f 1.0,-1.0, 1.0						'Left Of Triangle (Right)
		glColor3f 0.0,1.0,0.0						'Green
		glVertex3f 1.0,-1.0, -1.0					'Right Of Triangle (Right)
		glColor3f 1.0,0.0,0.0						'Red
		glVertex3f 0.0, 1.0, 0.0						'Top Of Triangle (Back)
		glColor3f 0.0,1.0,0.0						'Green
		glVertex3f 1.0,-1.0, -1.0					'Left Of Triangle (Back)
		glColor3f 0.0,0.0,1.0						'Blue
		glVertex3f -1.0,-1.0, -1.0					'Right Of Triangle (Back)
		glColor3f 1.0,0.0,0.0						'Red
		glVertex3f 0.0, 1.0, 0.0						'Top Of Triangle (Left)
		glColor3f 0.0,0.0,1.0						'Blue
		glVertex3f -1.0,-1.0,-1.0					'Left Of Triangle (Left)
		glColor3f 0.0,1.0,0.0						'Green
		glVertex3f -1.0,-1.0, 1.0					'Right Of Triangle (Left)
	glEnd										'Finished Drawing The Pyramid
	
	rtri:+1
	glPopMatrix
	
	
End Function
 
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