How to call glGetString()?
BlitzMax Forums/OpenGL Module/How to call glGetString()?| 
 | ||
| I know the function is returning a pointer to a string.  How do I turn that into a string? Local pointer : Byte Ptr pointer=glGetString(GL_EXTENSIONS) If pointer SUPPORT_GLEXTENSIONS$=What goes here? | 
| 
 | ||
| SUPPORT_GLEXTENSONS$=String.FromCString( glGetString( GL_EXTENSIONS ) ) Also take a look at this |