Limiting stencil shadows
BlitzMax Forums/OpenGL Module/Limiting stencil shadows| 
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| How should you keep stencil shadows from passing through walls, and rendering on surfaces that are behind walls?  I mean, if you project a stencil shadow from a lightpost onto a building, the outside of the building will be shadowed, but the interior of the building will have the shadow inside it as well. | 
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| Well, it should zero out because the wall also casts a shadow. Otherwise (if the wall isn't casting shadows) you have to do zones or occlusion testing, and not cast shadows from the outside when viewing from the inside. |