Mod2X blending IS supported in OpenGL
BlitzMax Forums/OpenGL Module/Mod2X blending IS supported in OpenGL| 
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| glBlendFunc GL_DST_COLOR,GL_SRC_COLOR | 
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| of course it is. what do you think quake 2 was using? afaik quake 3 is mod 4x though for a greater dynamic range. | 
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| No, that is texture combiners you are thinking of.  I am talking about polygon blend modes, not texture blends. | 
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| In what situations would this be used? | 
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| Bullet marks and decals. | 
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| Ah, I see, handy! :) |