Unwanted lines with GL_POLYGON_SMOOTH
BlitzMax Forums/OpenGL Module/Unwanted lines with GL_POLYGON_SMOOTH
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![]() Why do the edges of the cubes give these effects when i do glEnable(GL_POLYGON_SMOOTH) glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST) Is there a way to get rid of them? |
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Because you do not have the right blend mode set. You need: glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE) Also I am not sure but maybe you need to sort polygons by Z? |