Purchasing the game
BlitzMax Forums/BlitzMax Programming/Purchasing the game
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Hello all! One thing I see in a lot of Indie games is a system where you have the option at start to "Purchase Game" or "Play Demo". My game is nearly done: www.machgryphon.com I was wondering how it works to allow the user to click a link to buy the game, and then gets some sort of generated code to either unlock or download the full game? How is this done? Some guidance would be greatly appreciated! Thanks, -Rob |
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Pretty much this: http://www.siliconrealms.com/ There are others; i.e. Softwrap but don't kid yourself that they won't get cracked, because they will. My advice would be to avoid DRM completely. It inconveniences the legitimate customers, and doesn't stop piracy. |
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Yep, DRM is a challenge to people who have a lot of time on their hands and treat the whole thing as a hobby, put a bit of a barrier up, but only treat this as a short term solution when it comes to generating [probably] your most sales, which is your games release. Dabz |
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There are a few automated online checkout services for selling software such as this: http://www.bmtmicro.com/developer-faqs.html Some services like that offer an automated way to supply the customer with a serial key from a pregenerated list that you submit to the service through your control panel. Another possibility is that after a purchase you get the customer's details like their e-mail address, to which you can send a serial key that you generate yourself with an algorithm that only your game knows. |
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There used to be a BlitzMax Software Protector by Kev but it's gone now. Look at the news_all page (warning: flash-heavy) - or get the offline version here - to see what other people have done. For example, Flying Sheep uses a pay what you want or free system (therefore no need to hack), similar to Micro Sprint on http://www.indievania.com with a minimum of $1 I think. It's actually down atm and recommending http://itch.io to developers. |