| 
Import MaxGUI.Drivers
Local Window:TGadget = CreateWindow("test",0,0,1920,1080,Null,0)
Local Canvas:TGadget = CreateCanvas(0,0,Window.ClientWidth(), Window.ClientHeight(),Window,0)
SetGadgetLayout(Canvas,1,1,1,1)
CreateTimer(60)
Local FPS:Short
Local FPSFrames:Short
Local FPSTime:Int
EnablePolledInput()
While Not (AppTerminate() Or KeyHit(KEY_ESCAPE))
	SetGraphics CanvasGraphics(Canvas)
	Cls
	
	If MilliSecs() - FPSTime > 1000 Then
		FPS = FPSFrames
		FPSFrames = 0
		FPSTime = MilliSecs()
	Else
		FPSFrames = FPSFrames + 1
	EndIf
	
	DrawText(FPS, 0, 0)
	
	If KeyHit(KEY_F1) Then
		EndGraphics()
		FreeGadget(Canvas)
		FreeGadget(Window)
		Window = CreateWindow("test",0,0,800,600,Null,WINDOW_CENTER)
		Canvas = CreateCanvas(0,0,Window.ClientWidth(), Window.ClientHeight(),Window,0)
		SetGadgetLayout(Canvas,1,1,1,1)
		SetGraphics CanvasGraphics(Canvas)
	EndIf
	
	Flip 0
Wend
 Can someone help me out here?
 
 After I free the Canvas and Window and remake them, everything goes smooth until it's time to draw anything (DrawText)
 
 
 |