Exposing Basic Operations for Lua Scripting
BlitzMax Forums/BlitzMax Programming/Exposing Basic Operations for Lua Scripting| 
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| I thought there's already an extended mod where you can use some basic operation for Lua user scripting, like the scripting engines you can use in blitz3d. I forgot the names. | 
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| If you are using my Dig-framework - checkout the "lua"-sample. If not: https://en.wikibooks.org/wiki/BlitzMax/Modules/System/Lua_scripting bye Ron | 
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| I like it, looks promising and might be what I need! :D what is the scope and limits? | 
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| You should mention of which option you are talking about. For my Lua-thing: you expose everything of a type "readable" by default but via meta-data you could restrict access (eg if you want to have some private functions/fields) or you could allow writing to them. bye Ron | 
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| Ah that's great. :D I should give it a try.. |