AXE Mods - what are they?
BlitzMax Forums/BlitzMax Programming/AXE Mods - what are they?| 
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| Hello. I don't bother downloading these, the main reason being I don't know what they are for. Am I missing out on anything important? | 
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| The seem to be user created things, some of them are very interesting like axe.portaudio etc. | 
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| currently they are just a collection of recompiled C++ libraries for use in BlitzMax: axe.jasper - jpeg2000 image loading axe.lua - lua scripting engine axe.luascript - slightly if at all useful wrapper for axe.lua axe.oggsaver - SaveOgg command axe.portaudio - crossplatform low level audio engine | 
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| Where are the modules located? I would like to test out axe.portaudio in particular | 
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| http://max-edit.googlecode.com/svn/trunk/mod/ http://www.blitzbasic.com/Community/posts.php?topic=80148 http://www.andreas-rozek.de/index_en.html | 
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| Thanks, but axe.portaudio is missing from the mod directory (?) | 
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| skid, you didn't mention what looks to be a nice start on pixmapgraphics.bmx... ;) | 
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| Hi Jim, you'll have to contact skidracer to find out why axe.portaudio isn't there. | 
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| Oooh this pixmapgraphics module is very interesting.. | 
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| Jim, have added portaudio, although one of the tests is failing under linux. | 
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| Big thanks Simon |