ssl support in blitzmax
BlitzMax Forums/BlitzMax Programming/ssl support in blitzmax| 
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| we're trying to conncet our games to a ssl secured highscore server (https://) but it looks like blitzmax doesn't support ssl connections. is this true? any workaround for this case? | 
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| You will either need to implement the SSL stuff or use a different networking library. I remember that there has been a module with support for that, just can't remember its name anymore. | 
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| anyone else knows the name of this library? or anyone willing to do that as a paid job since we really need this as a standard function for all our future game productions. | 
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| Do a forum search with option 'Advanced - Slow' for SSL and another for curl. You shoudl find hits like this and this which shows people you might want to contact. | 
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| Spot_bot: Just a FYI -- Plob is a great game, and your website looks fantastic! | 
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| Spot_bot, we ended up wrapping CURL's easylib stuff with a DLL in C++, and then accessing the DLL with BMax. We boiled it down to just three or four function calls, as I recall, and ignored the rest. But it took several days of wrestling with it. :P |