Writing pixels to screen FAST?
BlitzMax Forums/BlitzMax Programming/Writing pixels to screen FAST?| 
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| hi again! is there a way to write pixels to the screen without using a pixmap. pixmaps are slow for that matter. also plot is too slow for this either. this should not be done via openGL. at best, it should be software rendered thanks :) (i promise, i will not post so many topics soon anymore) | 
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| draw pixels on pixmap, unlock pixmap (= TImage), draw TImage? | 
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| k, will do that thx! | 
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| Have a look at this method. Although it uses pixmaps the method used to set the pixels is really fast (The demo only seems to work in non-debug mode for me though) There is also a faster version of drawing a pixmap to the screen too (OpenGL): | 
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| How is that drawpixmap faster? Are you saying that switching off blending and texturing makes it faster? And what is the glBitmap doing to help matters? DC - you may want to also try a vertex buffer of points. | 
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| thanks for the example, i'll stick to the first one :) |