Physics eninge list?
BlitzMax Forums/BlitzMax Programming/Physics eninge list?| 
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| Hi has anyone found a nice 2d/3d physics engine that works well with max? Just got a couple of game concepts I would like to play around with and thought I'd ask here before wondering off into the Internet search jungle, only to find I need to spend a couple of weeks writing and learning how to combine a C/C++ api/sdk with BlitzMax ;o) Regards Merx | 
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| I have  physlite  which is nice, easy to use and written in Bmax. A lot of good things have been said about Chipmunk module which is free. | 
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| There are a few, integrating them with a good 3D library is another thing.  If you are thinking of small commercial then stick with Newton, else use Agiea PhysX, it's probably the best. | 
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| JV-ODE BlitzMax Module (Win32 Only) | 
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| I have been playing with chipmunk a lot.  It only does rigid bodies and is limited to 2D but it is fast and with lots of cool things you can do with joints and damped springs. | 
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| Newton is the only thing you need.  I have tried ODE, Tokamak, and PhysX, and Newton is by far superior. | 
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| Newton for 3D and Chipmunk for 2D, in my experience. | 
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| I wish Newton had a 2D wrapper for BlitzMax (that was really easy to use...) | 
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|  I wish Newton had a 2D wrapper for BlitzMax (that was really easy to use...)   I thought that's what PPIsaac was. | 
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|  I have physlite which is nice, easy to use and written in Bmax  I got this too. Wonderfully easy to get into thanks to the demos and tutorials included. Thumbs up to Dave "Oddball" |