How does Blitz3D choose bone weightings?
BlitzMax Forums/BlitzMax Programming/How does Blitz3D choose bone weightings?| 
 | ||
| I have animation implemented, but when loading .b3d files, I have a few problematic vertices in a model with multiple bone weightings.  I chose the strongest bone weight, but that does not seem to work perfectly.  I was wondering if Blitz3D did anything else besides just pick the bone with the strongest weight, like if a vertex was split equally between two bones? | 
| 
 | ||
| Blitz applies multiple weights to each vertex, up to 4.  So the vertex isn't attached to any one bone, it is influenced by multiple bones simultaneously. | 
| 
 | ||
| I thought that the .b3d file format supported multiple weightings, but Blitz3D itself only rendered with one bone per vertex. Hmmm, I guess weights got added at some point: http://blitzmax.com/Community/posts.php?topic=30872#331163 That's why it looks different. Okay, I will add that in. I thought maybe I could get away without weightings, but I guess not. |