To the Users of FMOD...
BlitzMax Forums/BlitzMax Programming/To the Users of FMOD...
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I have some questions... 1. Where do you find out how to use the system? Tutorials? 2. Is there a way (except Framework) to keep Blitz from compiling the FMOD module into all my programs? (It causes errors when it can't find the dll) 3. Is there anything else I should know about FMOD? 4.What is up with the C interface code in the "FMOD Community Project" topic? EDIT: (I am in the process of downloading the 3.75.zip) (I think I was working off of a 3.74.rar) |
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1. Look at the FMOD site. I don't think there are any specific BlitzMax tutorials, unfortunately. 2. I'm not sure. I just stick the DLL in my Blitz directory, so it's not a problem for me. 3. It won't work when calling back a BlitzMax function, which is an issue if you want to generate real time sound effects 'on the fly' |
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2) Your probably getting that error because you didn't do any module Imports/Framework, if you use SuperStrict just import everything you need and keep out FMOD is the only way to keep that from happening. |
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I had a old lib collection before I switched to MaxMod, not made by me, but if you need it you can have a try. http://boxstr.com/files/1392507_h9eei/ExternLibs.zip I had an attempt to SDL_Mixer tho, but didn't finished as no demand for it. |
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2) don't put any module into pub / brl that you do not want to be in any exe. those 2 module servers are always integrated unless framework is used. |
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1. There are some examples in the 3.75 zip 2. Then I have to do some changes to the lib...but it can be done 3. It's great :D 4. Where? Regads Sveinung |