OpenGL tile map morphing
BlitzMax Forums/BlitzMax Programming/OpenGL tile map morphing
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I'm looking for a way to layout a tile map and change the heights of the vertexes. Something like this (screenshot of some terrain in uo): ![]() I found this, but I'm not sure if its the same thing as what I'm looking for (can't test the C++ code either - it seems to have been built for Mac ?) Is there a special term for this type of rendering? Any ideas? |
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Couldn't this be done with a standard 2d tile map? Sure it involves some clever "tile seams" between tiles, but I've seen even 8 bit nintendo games simulate height on a standard 2d tile map. |
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Couldn't this be done with a standard 2d tile map? Sure it involves some clever "tile seams" between tiles, but I've seen even 8 bit nintendo games simulate height on a standard 2d tile map. Wouldn't it be less taxing for tiles to share vertexes?EDIT: I haven't a clue. In that case how would you transform the tile images to be displayed? |
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Kind of getting there..![]() I think the image as-is is at the correct angle.. |