BlitzMax coder 0.2 ....
BlitzMax Forums/BlitzMax Programming/BlitzMax coder 0.2 ....
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![]() Hi there BlitzMaxCoder 0.1 made quite a splash and managed to get over an estimated 4000 hits so I would like to thank everyone who contirbuted to the first issue. BlitzMax coder issue 0.2 is looking for... Tutorials... Hint and Tips... Games/Apps in Development... Postmortems of Games/Apps completed... News items... ... is there anything else you would like to add? Note that the blitzmaxcoder.com website will provide an online version of previous issues of the magazines content shortly. |
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How about reviewing some games\apps? I do not recall seeing that in issue one and there are some cool things being release like TimeLineFX, for one, that people may not be aware of. I`m not sure if you want to venture into review territory though? Also developer interviews are always fun to read so hopefully these will be a permanent feature. There are plenty of talented Blitzers around :) Jason. |
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I'd like to see you interview some random person (GfK, Warpy, etc.) and puki at the same time. Nothing could go wrong with that. |
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Someone (i forgot) used to post 'this month in blitz' mentioning all the releases that month. That was nice. |
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You have to interview puki! |
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Why Gary? Other than comic relief I don't see a point :) |
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Comic relief is the most important of all the points. |
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I don't think Puki has BlitzMax. Maybe it doesn't sit well with his sausages. |
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I'm pretty sure he has a copy of every Blitz product known to man. |
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Hmm lot's of volunteering each other but no volunteers, maybe I should write an online app where the users who don't step back quickly enough get volunteered? On the other hand I could try a motivational poster! ;o) |
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I could possibly do a bit about the development/design of the retroremakes framework if you like? The real question is what's the deadline and how many words? ;) |
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Is there a need for tutorials on anything 3d? I'm not so good with the 2d stuff myself, but I wouldn't mind making some simple tutorials on 3d modelling, texturing, programming etc. I'm currently using Xors3d through bmax for my own game project. |
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@Muttley that would be excellent flexible deadline early August, as many words as you would like, and even some pictures if you want! @JA2 I'm sure there would be a lot of interest on anything 3d! Drop me a line at submissions[at]blitzmaxcoder.com, and thank you! |
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@Merx: OK. I'm on it. :) |
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@Brucey well I have asked you but you have very elequently declined to provide us with any kind of article on your amazing contributions to the BlitzMax community, let's just hope the community can bring you round! |
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@Quicksilva good idea if anyone can recommend any BlitzMax games or apps for review please let me know? |
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How about have a "virtual demo disc"? Where in each issue you provide a link or 2 to a couple of BMax demos kinda like the demo disc in the gaming magazines at the store? Just throwing ideas. That'd be cool though. |
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I think you should do a "Code of the Month" section where you reprint a really cool piece of BlitzMax code from the archives. There are a lot of interesting code pieces in there that many of us may not even know exist. I would also really appreciate each month a new 3D engine highlighted- i.e. what's so special about "engine X", perhaps a sample of code to show how it integrates into BlitzMax, who's working on it and what can we expect from future releases, etc. |