AWC in development
BlitzMax Forums/BlitzMax Programming/AWC in development
| ||
Hi I'm working on a(nother) world creator. My starting point was the code posted by Luke Hoschke, creator of Blitz World Assembler. It's enterely written in Blitz3D. Icluded are two world's (very simple) two demos for Blitz3d and two for BlitzMax and a include for both with the loader code. The demos are so basic to show how to use the loader. They are my first's steps in bmax so if someone has a better way for doing some task, help will be appreciated. Link: Click here! Hope you give me some feedback. Enjoy screenshot: ![]() thank's Juan |
| ||
it seems OK you should make it more like wing3d where you can scale (with the mouse) uniformly or along an axis |
| ||
that functionality is implemented select an object or more and then Alt+Click to activate Scale mode Moving the mouse you scale uniform or on the selected axis, press Space to switch mode. Use a/z or mouse wheel to adjust the strenght of the scale. Move and rotate are implemented in a similar way. If you prefere, you can use the InputBoxes then to adjust manually. by the way i added a Demo3 and some new functions on the loader. and some new Shapes and the posibility of adjusting the number of segments used to create a sphere, cylinder and cone. 2 new shapes: Cone with out base and a two sided quad. thank's Juan |
| ||
awc news added Camera support ![]() added SkyBox support ![]() Juan |
| ||
AWC news Added Textures support ![]() Juan |