bad looking
BlitzMax Forums/BlitzMax Programming/bad looking
| ||
hi, i'm working on a World Creator in Blitz3d and trying to give a loader to blitz Max. When i run the bmax code, same machine, same world i get two differents results for the .bb and the .bmx :![]() (using .bmp or .jpg images). The codes are very similar due to MiniB3D uses the same comands an sintax. ideas? thank's Juan |
| ||
MiniB3D uses OpenGL only doesn't it, whereas Blitz3D is DirectX only? |
| ||
I cant see any difference between the 2 shots |
| ||
Me either, but I figured it was because I am pushing 64. |
| ||
The only difference I see is the window frame. |
| ||
still i saw a big difference between the 2 shots. the sky part particullary seems to be pixelated on bmax or with say few colors, don't know how to put in english, sorry. ans thank's for your answers Juan |
| ||
The difference in the texture resolution. I dont' use minib3d but you should look in this direction I presume... |
| ||
Keep in mind that B3D is DX7 and miniB3D is OpenGL... there are bound to be slight differences between the two. |
| ||
The skybox texture looks very pixellated on the BMax window, nice and smooth on the other one. |
| ||
that's the difference i'm talking about! i scale the skybox first and then paint the surface both in blitz3d and in bmax, that order hasn't any problem in blitz3d, should it be the source of the problem in bMax? thank's people for your interest Juan |
| ||
I'm pretty sure that problem comes from filtering. Either this is done differently in OpenGL than DirectX 7, or the textures are loaded with different flags. On top of that, you could have particular settings for DirectX and OpenGL set in your video card's control panel. One other thing that might cause the problem is the texture format. Are you using .DDS in B3D? That causes artifacts, even though it's highly compressed into video memory. |
| ||
at this time is simply a skybox made with 6 surfaces based on 2 triangles ecah, done by code on the fly and painted with paint mesh. I used .bmp and .jpg with same results and in my machine the efect is still on bmax under ubuntu. I'll try to test on other machines later, but i think that sould be the config of the 3d card, mine is a Toshiba L305 with an Intel 4100 i think (movile intel 4 series) thank's for your opinions will have to work on some more Juan |
| ||
was my fault! (is my pc, ho has change the default opengl config other than me?) i check the OpenGL config and reset it to the default settings and voila! (now work in bubuntu too!), but in ubuntu i detect some strange lighting efects, i try to debug them to see if is more than one light or a kind of light (it seems like no range are aplied..) thanks for your help Juan |