Warping an image by adjusting verts
BlitzMax Forums/BlitzMax Programming/Warping an image by adjusting verts| 
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| I'm not sure if this is possible.  I imagine that Blitz Max's loadimage and drawimage commands are using open-gl polys under the hood.  Am I right with line of thought?  Is there a way to get at those verts to modify their positions to make it appear like the drawn image is warping? | 
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| You gotta write your own OpenGL code or use a textured polygon routine. | 
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| Zeke managed something like it with DirectX: http://www.blitzbasic.co.nz/Community/posts.php?topic=86336#986451 | 
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| check my codearchive entries i made my own version of the blitzmax graphics library specifically to warp images in this way. its opengl only though. i used it to?display a texture so it would look isometric, which saves on fillrate which speeds up rendering on intel graphics cards. |