| Hey guys. I decided to try and implement Lua in my little framework but frankly I have no ideea where to start and all the searches I made didn't help either.
 
 I've read somewhere that it's better to have a single virtual machine.
 
 Basically look at this example:
 
 
 'BMax code
Type TEntity
	Field x:float
	Field y:float
	Field speed:float
	Field direction:float
	Method Update()
		'Move The Entity with Lua
	End Method
End Type
global entList:TList = CreateList()
for local i:int = 0 to 99
	ent:TEntity = new TEntity
	entList.AddLast(ent)
next
while not appterminate()
	for local ent:TEntity = eachin entList
		ent.Update()
	next
wend	
'Lua Code
function OnUpdate()
	x=x+cos(direction)*speed
	y=y+sin(direction)*speed
end 
 Could anyone complete it a bit to get it running?
 
 Basically I want to just have the possibility to add scripts on different events that I can just assign.
 
 
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