Box2d help
BlitzMax Forums/BlitzMax Programming/Box2d help| 
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| Hi im trying to use drawimagerect to place sprites over box2d objects has anybody managed to do this any pointers welcome :) | 
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| [Solved] thanks to Function rotate_vector:b2Vec2(oldv:b2Vec2, deg:Double) Local tmp:b2Vec2 = New b2Vec2.Create((Cos(deg) * oldv.X()) - (Sin(deg) * oldv.Y()), (Sin(deg) * oldv.X()) + (Cos(deg) * oldv.Y())) End Function Now muti-shape based bodies fully textured yay :) | 
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| How are you implementing Box2d? I would like to get started with it. Is there a module for it? Thanks! | 
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| yes check bah.box2d one of bruceys modules | 
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| Okay need a little more help please need to create breakable joints but failing :( |