Mac build modules again...
BlitzMax Forums/BlitzMax Programming/Mac build modules again...
| ||
I get this error when building modules on OSX Lion: Building Modules Compiling:appstub.macos.m In file included from /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:12, from /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6, from /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/AppKit.framework/Headers/AppKit.h:10, from /Applications/BlitzMax/mod/bah.mod/appstub.mod/appstub.macos.m:2: /Developer/SDKs/MacOSX10.6.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory I checked that file path and the file does exist: ![]() Last edited 2011 |
| ||
Whats on line 4 of stdarg.h? |
| ||
Whats on line 4 of stdarg.h? It's not important. The problem is that the wrong SDK is being used. Once that's fixed, the error goes away. |
| ||
Oh. That'll teach me to post before I've had some caffeine. |
| ||
How do I fix that? |
| ||
Might be wrong, but I'm guessing from your path that the SDK needs to be updated -- Lion is 10.7. (I'd have thought it'd still work but I'm not overly familiar with OS X.) |
| ||
I also have the 10.7 SDK. I don't know why 10.6 is being included. |
| ||
Either do I .. I greped the blitzmax diretories for SDK and such all that comes up is 10.6, changing that has no effect. |
| ||
Did anyone make any progress with this? I'm getting the same issue? Many thanks. |
| ||
BMX 1.45 seems to fix this problem. Last edited 2012 |
| ||
Confirming that 1.45 fixes for me too, woo! Big relief. |