work with a sound
BlitzMax Forums/BlitzMax Tutorials/work with a sound| 
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| Good afternoon. Help to understand with TChannel. How to use a lot of channels and where to declare them ? If it is possible write on Russian. | 
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| Russian? I should be so lucky. | 
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| Understood already. A theme is closed. | 
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| Er ok then, here's some TSound topics. AllocChannel explanation needed PlaySound (better) PlaySound and CueSound confusion Wild Audio Sequencing Experiment <gone bizarre> TChannel problem IrrKlang Again Drag and drop music? OpenAL Loop sound while keydown Changing pitch to play notes of an octave GC is pretty damn thorough. MiniB3D Sound Module sound - can someone explain why this doesn't work StopChannel frees the channel? music - has a multi-channel module. Also, audio changes in BMax versions.txt.  ***** 1.33 Release ***** * TChannel Playing() methods in BRL.OpenALAudio and BRL.DirectSoundAudio modified to return False if channel is paused. ***** 1.32 Release ***** Fixed DirectSound panning so it's (more) linear. OpenAL sources in INITIAL state are now considered to be paused/active, preventing premature recycling of cued channels. Various other fixes to OpenAL driver. ***** 1.30 Release ***** The default audio driver for Windows has been changed to DirectSound. This means if you don't call SetAudioDriver(), the DirectSound driver will be used. For Mac/Linux, FreeAudio is still the default driver. |