[DWLab] Creating Super Mario Bros remake
BlitzMax Forums/BlitzMax Tutorials/[DWLab] Creating Super Mario Bros remake
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Digital Wizard’s Lab is a framework for making 2D games in BlitzMax. It has a lot of features including sprites, tilemaps, layer hierarchy, loading / saving system, collision mechanism and simple physics. These features will be shown in following tutorial where we create almost exact copy of 1985 Nintendo’s Super Mario Bros first level. You will learn how to accomplish different tasks of game development using the framework. Click here to start. ![]() |
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link to tutorial is dead but everything else is great lots to learn from thank you. |
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Its still there. |
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It's strange that you was unable to open Google document. Maybe some kind of maintenance. |
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Great tutorial. Well done :p |
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Best tutorial in ages! thanks mate! |
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Tutorial is modified to be compatible with DWLab framework v1.2. It's now featuring shape parameters and sprite maps creation in the editor instead of creating them in code. |
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Tutorial is updated to framework version 1.5. |
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Great tutorial, very comprehensive! |