Console Module New Version 1.4
BlitzMax Forums/BlitzMax Module Tweaks/Console Module New Version 1.4
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With the New Version I have added: StaticText Support (could have different Font and Color) Offset support (you can now draw the Console everywhere you like on screen) First Version of integrated help(bbdoc) Added Method translation for procedural programming (for example you can know use commands like CC_Update) Link: http://www.brsoftware.de.vu/DL/ File: ConsoleModV14.rar Some replies would be nice. Added screenie: ![]() And here a short feature list: Full OOP Design (IMO) Uses Max2d (so I think it may compatible with later 3DModule by Mark) COnfigureable size FPS Counter Watch Functions Sending Text to the Console and receiving Input from the Console Alpha support Easy to use Different Fonts usable static and animated Images as background supported Frame supported Frame could be changed via runtime Roll in and out feature Caption support Multiple line for sended text StaticText support Custom Offset Things I'm currently working on : Making the Console moveable resizing and a scrollbar with Item Selection. |
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I think we're not sure what it does/is for... Russell |
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Or a couple of 'larger' screen shots would be nice! |
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It simply is Console Module for easy creation of a Console within an Application like the Consoles you can see in most Egoshooters to enter cheats or test scripts. This one has also some debugging functions to let you watch Variables, MemUsage and FPS with one click. Screenie added to the above post. |
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new Version 1.5 : The Window is now Movable and scaleable. I have also added a Scrollbar which appears if their are more Items as fits in the window. Their is also a first try of ItemSelection added but it is very buggy at the moment. |
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klepto does this still work with the current version of bmax? |
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unfortunatly not. there where a lot of changes that was making it a too much work to convert the code especialy the pointer thing. :( |