Timing in 2D?
BlitzPlus Forums/BlitzPlus Beginners Area/Timing in 2D?| 
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| Hi! I'm making a 2d adventure game. I have some important animations and sound sync in it. Will it be an issue for other computers if I just use "delay" or I have to go through all this millisecond/timer stuff? | 
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| Hello, Öhm. Millisecs is right. Delay stop the complete program. That not good! ;-) cu | 
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| I've found that specifying movement and animation in terms of millisecs works best. For instance: Instead of thinking my character moves a pixel every game loop, think my character movers a pixel every 500 milliseconds. if you define speed in terms of milliseconds then .002 would be his speed becuase 500*.002 = 1 . I don't use milliseconds though, I use 100=1 second. | 
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| I use millisecs.  Delay would not be good. | 
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| oops, got lost in the blitzplus section, thought i was in Blitzmax... sorry. |