| I uploaded a movie into my game and I want my movie to start after an enemy has been defeated. But, with the "OpenMovie" command it keeps starting at the beginning. Thus, what do I add to my game program to make it so that my game movie starts later? 
 Below is a simplified code example of my game. I wrote notes with arrows below pertaining to the movie and what I'm trying to do with it, so that the things pertaining to what I'm trying to do can be easy to find. Thanks.
 
 
 
Graphics 1640, 1000 
SetBuffer BackBuffer()
GameTimer = CreateTimer(60)
Global HENRYIMAGE = LoadAnimImage ("HenryMoveAroundIII.PNG",400,370,0,14)
Global GAS_STATION = LoadImage ("Shell-gas-station-forSale[1].jpg")
Global ENEMYPICTURE = LoadImage ("Enemy1.png")
Global ENEMY1
Global ENEMY1APPEAR = True 
Global Movie = OpenMovie ("HE.avi") ;<--------- (I'm trying to get this movie to start after ENEMY1 is defeated,
		;Thus, I want it to start later in the game and not at the beginning. More notes are below) -------------------------------->
Type HENRY
	Field x,y	
	Field frame
	Field image 
	Field Time
End Type 
Type Film
	Field x,y,w,h
	Field image
	Field Start
End Type 
Type ENEMY1
	Field x,y
	Field image
End Type 
Type BACKGROUND
	Field x,y
	Field image
End Type
Global h.HENRY = New HENRY
h\x = 500
h\y = 300
h\image = HENRYIMAGE
h\frame = 1
Global B.BACKGROUND = New BACKGROUND
b\x = 100
b\y = -40
b\image = GAS_STATION
 
Global f.Film = New Film
f\x = 550
f\y = 300
f\w = 400
f\h = 300
f\image = Movie ;  <------------------------------(I made the film as an "image" variable here if this is ok)---------->
 
Global Movement = 3
  
While Not KeyDown(1)
Cls
DrawMovie f\image, f\x,f\y,f\w,f\h ;<---------(This is the movie drawn to the screen. I don't know if this is in the right place).-------------->
DrawImage (b\image, b\x,b\y)
	
WaitTimer(GameTimer)
HenryCharacteristics()
EnemyCharacteristics()
Collisions()
Flip
Wend  
Function HenryCharacteristics()
If h\frame = 13 Then
	h\frame = 1
EndIf 
If h\y <= 450 Then 
	h\y = h\y + 5
	
EndIf 
		
			
DrawImage (h\image,h\x,h\y,h\frame)
			
			
If KeyDown (205) Then 	
  	If h\time<MilliSecs()
		h\x = h\x + 10
	
		h\frame = h\frame + 1
	
	 	h\time = MilliSecs()+100
	
	
		 	If h\frame > 2 Then
	
			   h\frame = 1
		
		    EndIf	
	
 	EndIf 	
	
EndIf 
If KeyDown (203) Then 	
  	If h\time<MilliSecs()
		h\x = h\x - 10
	
		h\frame = h\frame + 1
	
	 	h\time = MilliSecs()+80
	
	
		 	If h\frame > 5 Then
	
			   h\frame = 4
		
		    EndIf	
	
 	EndIf 	
	
EndIf 
If KeyDown (200) Then 	
  	If h\time<MilliSecs()
		
			h\y = h\y - 10
	
			h\frame = h\frame + 1
	
	 		h\time = MilliSecs()+80
	
			
		 	If h\frame > 2 Then
	
			   h\frame = 1
		
		    EndIf	
	
 	EndIf 	
	
EndIf 
If KeyDown (208) Then 	
  	If h\time<MilliSecs()
		
			h\y = h\y + 10
	
			h\frame = h\frame + 1
	
	 		h\time = MilliSecs()+80
	
			
		 	If h\frame > 5 Then
	
			   h\frame = 4
		
		    EndIf	
	
 	EndIf 	
	
EndIf 
If KeyDown (25) Then
				
	If h\time< MilliSecs()	
		
		h\frame = 7
		
		h\time = MilliSecs()+30
				
			If Not KeyHit (25) Then 
					
				h\frame = 6
						
					 		
					
			EndIf 
					
				
	EndIf 
				
EndIf 
			
				
End Function 
Function EnemyCharacteristics()
e1.ENEMY1 = New ENEMY1
e1\x = 400
e1\y = 425
e1\image = ENEMYPICTURE
If ENEMY1APPEAR = True Then 
For e1.ENEMY1 = Each ENEMY1
DrawImage (e1\image,e1\x,e1\y)
e1\x = e1\x + MOVEMENT 
			
If e1\x > 700 Then MOVEMENT = -MOVEMENT 
If e1\x < 400 Then MOVEMENT = 3  
Exit
Next 
EndIf 
End Function 
Function Collisions();<---------- (This is the only collision in this example and after this collision I want the movie to start)------------------>
For e1.ENEMY1 = Each ENEMY1
If KeyDown (25) Then
			
        If ImagesCollide (e1\image,e1\x,e1\y,0,h\image,h\x,h\y,7) And ENEMY1APPEAR Then    <---------- (again, after this collision occurs, it is 
when I want the movie to start).----------------->
	
							ENEMY1APPEAR = False 
							Delete e1
							 
							b\x = 10000
							h\x = 100000
							
						
							
			
       EndIf 
EndIf 
Exit
Next 
End Function 
;--------------------------------------------------That's all for now. Thank you --------------------------------
 Last edited 2011
 
 
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