Help With Dealing and Sorting Varibles
BlitzPlus Forums/BlitzPlus Programming/Help With Dealing and Sorting Varibles| 
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| What I need is to create a bunch of types like 200+ with say 20 fields each and I need to be able to save, sort, alter, move, and view on demand all this data for my game. I understand the basics involved but am having a hard time wrapping my head around how to perform these tasks. | 
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| Here is an example to write then to read datas with Types and with Dim arrays. Also search the forums and the code archive for more examples | 
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| What about sorting these Types? For instance this is what I have right now, it seams to me to be a very inefficient way to go about sorting especially because in my program I will need to sort in this manner A LOT! Is there a more efficient way to sort and display type fields? I assume maybe I need to use a function? Also how would I go about saving a whole type? Would I need to do something like this?  
fileout = WriteFile("mydata.dat")
For draft.player = Each player
	WriteByte( fileout, draft\ovr )
Next	
If so how would I go about reloading the integers back into a type so they can be processed again by the program? | 
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| filein=ReadFile("mydata.dat")
While Not(EoF(filein))
    draft.player = New player
    player\over=ReadByte(filein)
Wend
You may need some control over the data read in, especially if there are different data types within the file. ___ With regards to Sorting, you may prefer to use some form of hashing rather than re-position each and every element. Const HASH_BEFORE=0 const HASH_AFTER=1 Dim HashArray(count,2) HashArray(0,BEFORE)=Handle(First player) For (x=1 to count-1) HashArray(x,BEFORE)=Handle(After(Object.player(HashArray(x-1,BEFORE))) HashArray(x-1,AFTER) = HashArray(x,BEFORE)) Next |