| hi all, in my spare time i made some vector geometry methods, and i thought after i made them that some people might find them usefull, i havnt added alot of features like color blending or collision but if people thought that they would like this then i would implement them :D 
 
 here is the function set
 
 
Type Vector2
Field x,y
End Type 
Type Vector3
Field x,y,z
End Type 
Type VectorGeomObject
Field start.VectorGeomSet
Field size
Field position.Vector2
End Type 
Type VectorGeomSet
Field movement.Vector2
Field StartColor.Vector3
Field EndColor.Vector3
Field NextSet.VectorGeomSet
End Type
Function Vec2.Vector2(x,y)
	v.Vector2 = New Vector2
	v\x = x
	v\y = y
	Return v
End Function
Function Vec3.Vector3(x,y,z)
	v.Vector3 = New Vector3
	v\x = x
	v\y = y
	v\z = z
	Return v
End Function
Function CreateVector(x = 0, y = 0)
	v.VectorGeomObject = New VectorGeomObject
	v\size = 0
	v\position.Vector2 = New Vector2
	v\position\x = x
	v\position\y = y
	Return Handle(v)
End Function
Function PositionVector(hVector,x,y)
	v.VectorGeomObject = Object.VectorGeomObject(hVector)
	v\position\x = x
	v\position\y = y
End Function 
Function AppendVector(hVector,vector.Vector2,startcolor.Vector3,endcolor.Vector3)
	v.VectorGeomObject = Object.VectorGeomObject(hVector)
	If v\size = 0
		v\start.VectorGeomSet = New VectorGeomSet
		vecset.VectorGeomSet = v\start
		vecset\movement.Vector2 = vector
		vecset\StartColor = startcolor
		vecset\EndColor = endcolor
		vecset\NextSet.VectorGeomSet = New VectorGeomSet
		v\size = v\size +1
	Else
		vecset.VectorGeomSet = v\start
		For i = 1 To v\size-1
			vecset = vecset\NextSet
		Next
		vecset\NextSet.VectorGeomSet = New VectorGeomSet
		vecset = vecset\NextSet
		vecset\movement.Vector2 = vector
		vecset\StartColor = startcolor
		vecset\EndColor = endcolor
		v\size = v\size+1
	EndIf
End Function
Function GetNumVectors(hVector)
	v.VectorGeomObject = Object.VectorGeomObject(hVector)
	Return v\size
End Function
Function EditVector(hVector,Index,vector.Vector2,startcolor.Vector3,endcolor.Vector3)
	v.VectorGeomObject = Object.VectorGeomObject(hVector)
	If Index > v\size Then Return
	vecset.VectorGeomSet = v\start
	For i = 1 To Index-1
		vecset = vecset\NextSet
	Next
	vecset\movement = vector
	vecset\StartColor = startcolor
	vecset\EndColor = endcolor
End Function 
Function VectorStartColor(hVector,Index,startcolor.Vector3)
	v.VectorGeomObject = Object.VectorGeomObject(hVector)
	If Index > v\size Then Return
	vecset.VectorGeomSet = v\start
	For i = 1 To Index-1
		vecset = vecset\NextSet
	Next
	vecset\StartColor = startcolor
End Function 
Function VectorMovement(hVector,Index,vector.Vector2)
	v.VectorGeomObject = Object.VectorGeomObject(hVector)
	If Index > v\size Then Return
	vecset.VectorGeomSet = v\start
	For i = 1 To Index-1
		vecset = vecset\NextSet
	Next
	vecset\movement = vector
End Function 
Function DrawVectors()
	Local x = 0
	Local y = 0
	For v.VectorGeomObject = Each VectorGeomObject
		vecset.VectorGeomSet = v\start
		x = v\position\x
		y = v\position\y
		For i = 1 To v\size
			Color vecset\StartColor\x,vecset\StartColor\y,vecset\StartColor\z
			Line x,y,vecset\movement\x+x,vecset\movement\y+y
			x = x + vecset\movement\x
			y = y + vecset\movement\y
			vecset = vecset\NextSet
		Next
	Next
End Function 
 
 and here is an example
 
 
Graphics 640,480,32,2
SetBuffer BackBuffer()
xz = CreateVector(320,240)
While Not KeyDown(1)
Cls
;x = x + 3
;If x > 630 Then x = -10
Rect 310,230,20,20
If MouseDown(1) 
AppendVector(xz,Vec2(MouseX()-320,MouseY()-240),Vec3(Rand(255),Rand(255),Rand(255)),Vec3(0,0,0))
Delay 100
EndIf
DrawVectors()
Flip
Wend
 
 Please note, this was an exercise i set for myself in writing a linked list... but then i thought that it might be usefull, in the example, click the mouse in relation to the SQUARE in the center to append a vector in that direction + that magnetude
 
 
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