Event commands in fullscreen mode?
BlitzPlus Forums/BlitzPlus Programming/Event commands in fullscreen mode?| 
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| Do the Events work normally under a fullscreen mode called using Graphics? Or would I have to open a window with a canvas? | 
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| I think you'll get exactly the same events in full screen as if you created a BlitzPlus app with no windows.  i.e. timer, app suspend /resume events.  Not tried it though, but that's what I'd *expect*. | 
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| Yes, my game uses the timer event instead of Waitevent() and it works fine. | 
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| Excellent.  Thanks guys.  I was mostly hoping to be able to use the app suspend/resume events.  So yay.  =] |