native graphics driver

BlitzPlus Forums/BlitzPlus Programming/native graphics driver

Bremer(Posted 2003) [#1]
I believe that from maybe update 1.34 you should be able to use native gfx driver. Does this really help speed wise and are there any potential problems tied in with using it this way?


Michael Reitzenstein(Posted 2003) [#2]
DirectX is faster and more stable, I would stick with that.


dan_upright(Posted 2003) [#3]
DirectX is faster and more stable, I would stick with that.

certainly not true for me - i have odd crashes when closing programs that used images in a canvas, you couldn't really call them fatal crashes (since they happen at program shutdown anyway), unless i'm using directx as the driver, in which case they bring ddhelp crashing down around them and i have to reboot

so directx is faster (although i dunno about really old pcs), but not more stable


Eikon(Posted 2003) [#4]
Well, since native doesnt work on stretched canvases I stick with DirectDraw. OpenGL has problems going to true fullscreen and back with endgraphics.


Bremer(Posted 2003) [#5]
Thanks, its good to know I'm not the only one having problems with the native gfx drivers. I think I'll stick with the DirectX then.