| The code is updated.  I got some dogs and horses into it now, but I can't get them to die.  I want when the aim (called dot) goes over the image and the player clicks the mouse, the dog or horse will disappear. 
 
 
Graphics 1024,768,32
SetBuffer BackBuffer()
AppTitle"Hic Hunting"
main = LoadImage("gfx/main.bmp")
While Not KeyDown(57)
Cls
If KeyHit(28) Then Goto start
DrawImage main,0,0
Flip
Wend
.start
Graphics 1024,768,32
SetBuffer BackBuffer()
AppTitle"Hic Hunting"
forestimage = LoadImage("gfx/forest.bmp")
forest2 = LoadImage("gfx/forest2.bmp")
treesimage = LoadImage("gfx/trees.bmp")
pistol = LoadAnimImage("gfx/pistol.bmp",300,300,0,2)
aimimage = LoadImage("gfx/aim.bmp")
Global dotimage = LoadImage("gfx/dot.bmp")
Global treehitimage = LoadAnimImage("gfx/tree hit.bmp",30,30,0,10)
Global barkhitimage = LoadImage("gfx/barkhit.bmp")
Global dogimage = LoadAnimImage("gfx/dog.bmp",300,300,0,22)
Global horseimage = LoadAnimImage("gfx/horse.bmp",300,300,0,22)
b1 = LoadSound("sfx/bird1.wav")
b2 = LoadSound("sfx/bird2.wav")
gun = LoadSound("sfx/gun.wav")
Type th
	Field x,y,frame
End Type
Type bh
	Field x,y
End Type
Type d
	Field x,y,frame,image
End Type
Type h
	Field x,y,frame
End Type
Type trees
	Field x,y
End Type
Type forest
	Field x,y
End Type
Type aim
	Field x,y
End Type
Type dot
	Field x,y
End Type
forest.forest = New forest
trees.trees = New trees
aim.aim = New aim
dot.dot = New dot
num = OpenFile ("screenshots/numoshot.txt")
screenhit = ReadLine(num)
CloseFile(num)
createdog1(x,y)
While Not KeyDown(1)
Cls
Gosub backgroundsounds
Gosub movement
Gosub drawimages
Gosub frames
Gosub attack
If KeyHit(18)
	SaveBuffer (BackBuffer(),"screenshots/hichuntscreen" + screenhit + ".jpg")
	screenhit = screenhit + 1
	num = WriteFile("screenshots/numoshot.txt")
	WriteLine(num),screenhit
EndIf
Flip
Wend
End
.backgroundsounds
	bsound = bsound + 1
	If bsound = 251 Then bsound = 0
	If bsound = 1 Then PlaySound b1
	If bsound = 100 Then PlaySound b1
	If bsound = 150 Then PlaySound b1
Return
.frames
If pf = 1 Then pf = 0
Return
.movement
	dot\x = MouseX()
	dot\y = MouseY()
	aim\x = MouseX() - 15
	aim\y = MouseY() - 15
Return
.attack
	If MouseHit(1)
		PlaySound gun
		pf = 1
		If (ImagesCollide(dotimage,dot\x,dot\y,0,treesimage,trees\x,trees\y,0))
			createhit(x,y)
		EndIf
		If (ImagesCollide(dotimage,dot\x,dot\y,0,forestimage,forest\x,forest\y,0))
			createhit2(x,y)
		EndIf
	EndIf
Return
.drawimages
	DrawImage forestimage,0,0
	updatehit2()
	DrawImage treesimage,trees\x,trees\y
	updatehit()
	DrawImage forest2,0,0
	updatedog()
	DrawImage dotimage,dot\x,dot\y
	DrawImage aimimage,aim\x,aim\y
	DrawImage pistol,724,468,pf
Return
Function createhit(x,y)
	treehit.th = New th
	treehit\x = MouseX() - 15
	treehit\y = MouseY() - 15
	pf = 1
End Function
Function updatehit()
	For th.th = Each th
		If th\frame < 9 Then th\frame = th\frame + 1
		DrawImage (treehitimage,th\x,th\y,th\frame)
	Next
End Function
Function createhit2(x,y)
	barkhit.bh = New bh
	barkhit\x = MouseX() - 15
	barkhit\y = MouseY() - 15
End Function
Function updatehit2()
	For bh.bh = Each bh
		DrawImage (barkhitimage,bh\x,bh\y)
	Next
End Function
Function createdog1(x,y)
	dog.d = New d
	dog\x = -3500
	dog\y = 350
	dog.d = New d
	dog\x = -2100
	dog\y = 550
	dog.d = New d
	dog\x = -1600
	dog\y = 400
	dog.d = New d
	dog\x = 0
	dog\y = 350
	dog.d = New d
	dog\x = 4524
	dog\y = 350
	dog\frame = 12
	dog.d = New d
	dog\x = 3124
	dog\y = 550
	dog\frame = 12
	dog.d = New d
	dog\x = 2624
	dog\y = 400
	dog\frame = 12
	dog.d = New d
	dog\x = 1024
	dog\y = 350
	dog\frame = 12
	
	horse.h = New h
	horse\x = -3500
	horse\y = 350
	horse.h = New h
	horse\x = -2100
	horse\y = 550
	horse.h = New h
	horse\x = -1600
	horse\y = 400
	horse.h = New h
	horse\x = 0
	horse\y = 350
	horse.h = New h
	horse\x = 4524
	horse\y = 350
	horse\frame = 12
	horse.h = New h
	horse\x = 3124
	horse\y = 550
	horse\frame = 12
	horse.h = New h
	horse\x = 2624
	horse\y = 400
	horse\frame = 12
	horse.h = New h
	horse\x = 1024
	horse\y = 350
	horse\frame = 12
End Function
Function updatedog()
For d.d = Each d
	If d\frame < 10 Then d\x = d\x + 5
	If d\frame > 10 Then d\x = d\x - 5
	d\frame = d\frame + 1
	If d\frame = 10 Then d\frame = 0
	If d\frame = 21 Then d\frame = 11
	DrawImage (dogimage,d\x,d\y,d\frame)
	If (ImagesCollide(dotimage,dot\x,dot\y,0,d,d\x,d\y,d\frame))
		
	EndIf
Next
For h.h = Each h
	If h\frame < 10 Then h\x = h\x + 10
	If h\frame > 10 Then h\x = h\x - 10
	h\frame = h\frame + 1
	If h\frame = 10 Then h\frame = 0
	If h\frame = 21 Then h\frame = 11
	DrawImage (horseimage,h\x,h\y,h\frame)
Next
End Function
 
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