Using Graphics vs. CreateWindow
BlitzPlus Forums/BlitzPlus Programming/Using Graphics vs. CreateWindow| 
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| I am working on a game and need to be able to run in either full screen (exclusive) mode or in a windowed mode.  I have been using the Graphics command to do this without a problem.  However, I also want to be able to have Buttons and other Gadgets on the screen.  These all seem to require a Canvas, which requires a Panel, which requires a Window. Is there a way to use the CreateWindow function to create a full screen exclusive window? - Ken | 
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| TBH, I don't know, but I do know that some of the standard commands that are available in Graphics mode are not available while using B+ GUI gadgets. For instance, commands like KeyDown() don't work with Window gadgets. It's kind of two different approaches to programming. One tailors to gaming, the other tailors to applications. | 
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| only thing I can come up with is the fullscreen game running in a canvas rather than a gfx-mode .. this canvas is then on a window, flags to 0, the size of the desktop ... for a 640x480 game on a hi-res screen you could stretch the canvas then... prolly not the best method as it'll blur a bit .. |