Animimage limits?
BlitzPlus Forums/BlitzPlus Programming/Animimage limits?| 
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| I seem to be experiencing problems loading large images with loadanimimage.  Is there a limit to the number of frames?  (We are talking like 4680 here.) | 
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| I think the image format is 4 bytes per pixel.. in case of 64x64 that's uhm... -from the head- 16384 bytes per image, * 4680 = 76677120 bytes, 73megabyte .. So, how big is your image? :) | 
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| and, how much memory does your graphics card have? | 
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| My image is 4.5 megs.  My graphics card has 64 megs of memory (though I'm upgrading it tomorrow.) | 
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| How big is each frame in the image?  How big is your file when you save it as a bmp? | 
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| Each frame is 50x50.  When I save as a bitmap it is aproximately 50 megabytes, but it's about a 4.5 megabyte png. | 
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| Quote: "When I save it as a bitmap it is aproximately 50 megabytes..." Then that's probably it. | 
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| I guess I'll scrap the ultra cool banking turns in my new game. | 
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| "ultra cool banking" what's that? Roman | 
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| You know, free checking and all that.  No, seriously, I was planning to have a spaceship tilt as it turned to create realistic flying effects.  I am going to just have to have 3 different tilt levels (left, level, right) and turn in 5 degree intervals instead of having 13 tilt levels and 1 degree intervals.  It'll work.  Just won't be quite as nifty. | 
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| Blitz (and Windows) has a problem with anything above 16384 pixels wide/high... |