| Alright, so I'm writing a code parser just for fun. And everything seems to be working fine except a couple things, and I've pinpointed the cause of one of them to this portion of code: 
 
 Case "i" ;initiate graphics
	Graphics Gw,Gh,Gx,Gy
	SetBuffer BackBuffer()
	Color Gr,Gg,Gb
	Cls
	Flip -1
	If debug DebugLog "Graphics initiated" 
 That sets my graphics mode when the command is given.
 But when another, drawing, command is instructed, for example:
 
 
 Case "r" ;rect
	Rect Gx,Gy,Gw,Gh,Gf 
 It gives me the error "Invalid Blitz2D Buffer Handle".
 It does Cls and Flip -1 completely fine, though. What might be my issue here?
 
 
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