| Ok, now I have trouble changing backgrounds; I'm having trouble finding out the appropriate command to help change backgrounds when my character EATUM eats the pancakes (the pancakes is like a door to another place). I wrote about the problem at the bottom of this code: 
 
 
Graphics 900, 900
SetBuffer BackBuffer()
 
EATUM = LoadImage ("Eatum.png") 
APPLE = LoadImage("Apple.png")
ORBE = LoadImage("Orbe.png")
DOOR = LoadImage("Door.png")
PANCAKES = LoadImage("Pancakes.png")
BACKGROUND = LoadImage("Clouds.jpg")
BACKGROUND2 = LoadImage("backgroundtree.jpg")
BACKGROUND3 = LoadImage("background3.jpg")
Type EATUM
Field x,y
End Type 	
		
	
Type APPLE
	Field x,y 
End Type 
Type ORBE
	Field x,y
End Type 
Type DOOR
	Field x,y
End Type
Type PANCAKES
	Field x,y
	
End Type 
Type BACKGROUND
	Field x,y
	
End Type
Type BACKGROUND2
	Field x,y
	
End Type 
Type BACKGROUND3
	Field x,y
	
End Type 
e.EATUM = New EATUM
e\x = 70
e\y = 200
For z = 1 To 5
a.Apple = New Apple
a\x = 100+30*z
a\y = 90*z
Next 
o.ORBE = New ORBE
o\x = 100
o\y = -200
 
d.DOOR = New DOOR
d\x = 50
d\y = 50
p.PANCAKES = New PANCAKES
p\x = 80
p\y = 80
b.BACKGROUND = New BACKGROUND
b\x = 100
b\y = 100
b2.BACKGROUND2 = New BACKGROUND2
b2\x = 150
b2\y = 150
b3.BACKGROUND3 = New BACKGROUND3
b3\x = 130
b3\y = 130
Score = 0
While Not KeyDown (1)  
Cls
TileImage (BACKGROUND,b\x,b\y)
DrawImage (EATUM,e\x,e\y)
For a.APPLE = Each APPLE
DrawImage(APPLE,a\x,a\y)
If ImagesCollide(EATUM,e\x,e\y,0,APPLE,a\x,a\y,0) Delete a score = score + 1 
Next 
 
Text 150,90, "Score" + Score
If KeyDown(203)
e\x = e\x - 3 
b\x = b\x + 3
b2\x = b2\x + 3
	If (o <> Null) Then
		If ImagesCollide(EATUM,e\x,e\y,0,ORBE,o\x,o\y,0) 
			
			o\x = o\x - 3
		EndIf 
	EndIf
	
EndIf 
If KeyDown(205)
     e\x = e\x + 3
     b\x = b\x - 3
     b2\x = b2\x - 3
             If (o <> Null) Then
	
                     If ImagesCollide  (EATUM,e\x,e\y,0,ORBE,o\x,o\y,0) 
				
			 o\x = o\x + 3
	
	
	
                     EndIf 
             EndIf
EndIf 
If KeyDown(200)
       e\y = e\y - 3
                If (o <> Null) Then
		If ImagesCollide(EATUM,e\x,e\y,0,ORBE,o\x,o\y,0) 
		
			 o\y = o\y - 3
		EndIf 
	EndIf
EndIf 		
			
If KeyDown(208) 
       e\y = e\y + 3
	If (o <> Null) Then
		If ImagesCollide(EATUM,e\x,e\y,0,ORBE,o\x,o\y,0)
		
			  o\y = o\y + 3
		EndIf 
	EndIf 
	
EndIf 
DrawImage (DOOR,d\x,d\y)
If (o <> Null) Then
		DrawImage (ORBE,o\x,o\y)
		
				If ImagesCollide(DOOR,d\x,d\y,0,ORBE,o\x,o\y,0) 
		
				
							Delete o 
				
							score = score + 1				
				EndIf 
		Else 
			
							Text 350,300, "Great Job" 
				
							Cls 
				
							TileImage(BACKGROUND2,b2\x,b2\y)
			
			;here at the DrawImage part is the problem. I'm trying to make my  pancakes be the door to BACKGROUND3 after EATUM collides with the plate
			;but I don't know what command to use to do that with. It seems like it might be something very simple.
						
							DrawImage (PANCAKES,p\x,p\y)
						
		
								If ImagesCollide (EATUM, e\x,e\y,0,PANCAKES,p\x,p\y,0) Then 
						
									Delete p
								
									TileImage (BACKGROUND3,b3\x,b3\y)
				
								EndIf 
			       EndIf 
		
			
				
								DrawImage (EATUM,e\x,e\y) 
				
			
			
		
Flip
Wend 
 
 |