| This is another question for a figure called an ORBE in my game. 
 In the game that I'm making, I had a part in there in which the player could push an ORBE around in different directions (that is, until the ORBE is pushed into the door). I tried to make it so that the player has to get to the ORBE first in order to move it. However, now my ORBE won't move at all (it worked at first, but now it won't).
 
 Also, I was wondering, what command do I use to make my array of apples disappear when the player goes into a door and thus, into a new scene?
 
 Below, I explain what I tried to do and where I think the problem lies.
 
 
 
 
 ---------------------------------------------------------------------------------
 
 
  
Graphics 900, 900
SetBuffer BackBuffer()
 
EATUM = LoadImage ("Eatum.png") 
APPLE = LoadImage("Apple.png")
ORBE = LoadImage("Orbe.png")
DOOR = LoadImage("Door.png")
DOOR2 = LoadImage ("RDoor.png")
DOOR3 = LoadImage ("GDOOR.png")
DOOR4 = LoadImage ("PDOOR.png")
PANCAKES = LoadImage ("Pancakes.png")
INVISIBLEPATCH = LoadImage ("Invisible Patch.png")
MUSIC = LoadSound ("Track1.mp3")
COLLECTIONSOUND = LoadSound ("Collectionsound.mp3")
BACKGROUND =  LoadImage("Clouds.jpg")
BACKGROUND2 = LoadImage("stars.jpg")
BACKGROUND3 = LoadImage("Colors[1].jpg")
BACKGROUND4 = LoadImage ("underwater[1].jpg")
BACKGROUND5 = LoadImage ("Background5.jpg")
BACKGROUND6 = LoadImage ("Background6.jpg")
BACKGROUND7 = LoadImage ("Armsup.jpg")
Type EATUM
Field x,y
End Type 	
		
	
Type APPLE
	Field x,y 
End Type 
Type ORBE
	Field x,y
End Type 
Type DOOR
	Field x,y
End Type
Type DOOR2
	Field x,y
	
	
End Type 
Type DOOR3
	Field x,y
	
End Type 
Type DOOR4
	Field x,y
	
End Type 
Type PANCAKES
	Field x,y
	
End Type 
Type INVISIBLEPATCH
	Field x,y
	
End Type
Type BACKGROUND
	
	Field x,y
	Field image
	
	
End Type 
e.EATUM= New EATUM
e\x = 70
e\y = 200
;here's the array of apples in my second question
For z = 1 To 5
a.Apple = New  Apple
a\x = 450 + (50*z)
a\y = 30 
Next 
 
;this is the ORBE that can be pushed around in each direction 
;(I made a previous post about this ORBE in another thread)
o.ORBE = New ORBE
o\x = 100
o\y = -200
 
d.DOOR = New DOOR
d\x = 50
d\y = 50
			
b.BACKGROUND = New BACKGROUND
b\x = -500
b\y = 20
b\image = BACKGROUND 
Score = 0
amx = 1
PlaySound MUSIC
While Not KeyDown (1)  
Cls
		
		
TileImage (b\image,b\x,b\y)
Text 150,90, "Score " + Score
For a.APPLE = Each Apple
	DrawImage(APPLE,(a\x + b\x),a\y) 
	
        If ImagesCollide(EATUM,e\x,e\y,0,APPLE,(a\x + b\x),a\y,0) Then
 
		
	      Delete a 
		
          score = score + 1 
		
	      PlaySound (COLLECTIONSOUND)
        EndIf  
Next  
If KeyDown(203)
e\x = e\x - 1
b\x = b\x + 4
 
;Anytime where EATUM and the ORBE collides, EATUM pushes the 
;ORBE across the screen in whichever direction EATUM is going 
;(hence, it is why the four "If ImagesCollide" commands are written
;below the keydown commands).
	If (o <> Null) Then
	
	
			If ImagesCollide(EATUM,e\x,e\y,0,ORBE, o\x,o\y,0) Then 
			
			o\x = o\x - 3
			EndIf 
	EndIf
	
EndIf
	
If KeyDown(205)
 
e\x = e\x + 1
b\x = b\x - 4
	If (o <> Null) Then
	
		If ImagesCollide(EATUM,e\x,e\y,0,ORBE,o\x,o\y,0) Then 
				
			 o\x = o\x + 3
	
	
	
		EndIf 
	EndIf
EndIf 
If KeyDown(200)
 e\y = e\y - 3
	If (o <> Null) Then
		If ImagesCollide(EATUM,e\x,e\y,0,ORBE, o\x,o\y,0) Then 
		
			 o\y = o\y - 3
		EndIf 
	EndIf
	
EndIf 		
			
If KeyDown(208) 
e\y = e\y + 3
	If (o <> Null) Then
		If ImagesCollide(EATUM,e\x,e\y,0,ORBE, o\x,o\y,0) Then
		
			  o\y = o\y + 3
		EndIf 
	EndIf 
	
EndIf 
	If (o <> Null) Then
;Here is where the problem lies. I was trying to make it so that 
;the player has to get to the ORBE in order to push it across the 
;screen, but ever since I put in (b\x + o\x)
;inside of this particular DrawImage section, the player has been 
;unable to push the ORBE around on screen in the way that it 
;used to could do (that is, before I put this line in, the player could 
;push the ORBE across the screen)...thus, maybe I'm doing 
;something wrong here.    
	
			DrawImage (ORBE,(b\x + o\x),o\y) 
		
		If (d <> Null) Then 
		
			
			DrawImage (DOOR,(b\x + d\x),d\y) 
			
			
		
					If ImagesCollide(DOOR,d\x,d\y,0,ORBE,o\x, o\y,0) Then 
		
							 
							Delete o 
							Delete d
;this part pertains to my second question. After the ORBE is pushed 
;into the door,  I wanted the array of APPLES to disappear (because, 
;the player EATUM would be in another room). I put Delete a, but
;I guess that's the wrong command to delete all of them.
							Delete a
							
							score = score + 1				
				
							b\image = BACKGROUND2
							
							p.PANCAKES = New PANCAKES
							p\x = 2300
							p\y = 250
							
					EndIf 
							
				 
				
					
		
		EndIf 
	EndIf  
	
				
					
	If (p <> Null) Then	
	
				DrawImage (PANCAKES,(b\x + p\x),p\y)
						
					If ImagesCollide (EATUM,e\x,e\y,0,PANCAKES,(b\x + p\x),p\y,0) Then 
						
									
								
										Delete p
										
									    score = score + 1 
										b\image = BACKGROUND3	
										
										
										d2.DOOR2 = New DOOR2
										
										d2\x = 20
										d2\y = 120
							
																
				
					EndIf 
				
	EndIf 
	
							
	
	If (d2 <> Null) Then
	
				DrawImage (DOOR2,d2\x,d2\y)
	
				
				
					If ImagesCollide (EATUM,e\x,e\y,0,DOOR2,d2\x,d2\y,0) Then
					
									Delete d2 	
					
					
									b\image = BACKGROUND4
									
									d3.DOOR3 = New DOOR3
									
									d3\x = 1400
									d3\y = 420
										
						
									
					EndIf
					
	EndIf  
					
	If (d3 <> Null) Then
	
				DrawImage (DOOR3,(b\x + d3\x),d3\y)
				
						If ImagesCollide (EATUM,e\x,e\y,0,DOOR3,(b\x + d3\x),d3\y,0)
						
									Delete d3
						
									b\image = BACKGROUND5
									
									d4.DOOR4 = New DOOR4
									
									d4\x = 30
									d4\y = 30
									
									
						EndIf 
	EndIf 	
	If (d4 <> Null) Then
	
				DrawImage (DOOR4,d4\x,d4\y)
				
							If ImagesCollide (EATUM,e\x,e\y,0, DOOR4,d4\x,d4\y,0)
							
									Delete d4 
							
									b\image = BACKGROUND6
									
									i.INVISIBLEPATCH = New INVISIBLEPATCH
									i\x = 40
									i\y = -200
									
							EndIf 								
	
	EndIf 
	
	If (i <> Null) Then
	
				DrawImage (INVISIBLEPATCH,i\x,i\y)
						If ImagesCollide (EATUM,e\x,e\y,0,INVISIBLEPATCH,i\x,i\y,0)
									Delete i
									
									b\image = BACKGROUND7
									
						EndIf 
	EndIf 
	
	
	DrawImage (EATUM,e\x,e\y)
	
	
	Flip
Wend 
 
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