Maya B3D Exporter
Community Forums/Developer Stations/Maya B3D Exporter
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Is anyone working on a B3D exporter for Maya? I remember someone saying they were using a tricky workaround to export stuff so I was also wondering; how hard is it to write a plugin? I was thinking of buying "Complete Maya Programming: An Extensive Guide to MEL and the C++ API" and trying to write one myself..... |
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You can export to MS3D, then B3D. |
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JAW, would be very good to have such a plugin. I think a very rough .b3d writer could be achieved only with MEL, but not sure about it. |
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How do you export from Maya to ms3d? The only ms3d format I am aware of is Milkshape's file format. You can export from Maya to DirectX format, then open that in Ultimate Unwrap and save to b3d. I'm not sure if this will work with the latest version of the DirectX format however; the import functionality for Ultimate Unwrap was developed for the DirectX 8 .x format. |
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yes, we need someone brilliant to code a Maya exporter for us.... any takers? |
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You should use the DX9 Maya exporter, and then convert to B3d in UUnwrap3D. That will allow you to export animations and models. |
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Thanks. I will see how this works and publish my results once I finish this model... |
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JAW let me know if it works for you because I have MAYA Complete 4.5 and the DX9 plugin won;t work -- says it was compiled with an older version of Maya. |
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If anyone hasn't started already I'll be writting one this weekend. Please let me know how far you've gotten by then, it would be a shame if I had to "reinvent the wheel" so to speak. |
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G'luck Flameduck. A b3d exporter for Maya would be really wonderful. Ever since the price drop I've been thinking about purchasing Maya; a b3d exporter would tip the scales. |
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FlameDuck, that would be great. I would love to see a Maya>B3D converter. If you need someone to beta test it, let me know. :-) Ragnar |
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Go for it Flameduck. I havn't had the time to attempt it yet. I need to focus on my art anyway :) |
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Update: The modelers decided to go with 3DStudio MAX after all. Thus I no longer have access to Maya, or a reliable MEL compiler. Does anyone know if the "Personal learning edition" supports MEL, and to which degree? If it's anything like G-Max I'm guessing it can't be used to generate a B3D file. |
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MaxScript is limited to text file i/o. No clue about MEL but I wouldn't be surprised. In any event, text files are very easy to work with (if space and load-time inefficient) so I'm barracking for a B3D text specification (like the .X text spec, etc.) so that scripts in various 3D tools can generate B3Ds. |
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Darn. Anyone else thinking of doing a b3d exporter for Maya? |
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I'm barracking for a B3D text specification There are a couple already. I was planning on using Peter Scheutz's XML implementation myself. I do believe that XML should be the "standard" format of B3D files until packed/compiled/converted (whichever buzzword takes your fancy) for inclusion in the final game. |
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XML should be the "standard" format of B3D files Agree wholeheartedly - Many Thanks to Peter for these excellent routines - I've adopted this as my standard Blitz Text File format - it makes updating the file in real time much simpler |
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Edit:Ah, posted 3 years ago. Alright, nevermind. If I were to make an exporter for Maya, would people prefer it be in XML format? or straight to b3d file? |
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both would be good but i guess that most people would want a export straight to .b3d. hows it going? |
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Reading up on the XML export format, I found out that Maya doesn't support the kind of binary file writing that's required for B3D files directly, so ASCII (XML) is the only other option that I can think of. |
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this is kinda late but did anybody actually write an exporter? it would be MUCH appreciated! |
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What version of Maya do you have? If its 6, 6.5 or 7 you should be able to use the DirectX SDK .x exporter but you'll have to try some different settings to get it to work with Blitz3D. |
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Try with .smd Exporter, I succeeded with this. Now am writing .txt exporter for maya once its over i will give it to u. |
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Download Blender Download b3d exporter for blender ( http://www.gandaldf.com/ ) Export to any format, import to blender and export to b3d there. |
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i don't want blender, i like my maya very much. plus its ui is readable and i can figure it out. |
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yes that is not a solution Mortiis. I curretly use Maya at work, and found that the best way to export was to use the uu3d plugin. of course then you need to buy uu3d, but if you have just paid for maya a few $ is nothing. :) |
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I didn't say use blender to model, I said use it to export b3d cause it's free. Just trying to help, suit yourself. |
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@ boomboom uu3d is what i'm thinking about using but am not sure about its animation export |
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well give it a go, the demo allows you to import meshes, just not export them i believe, so you can see if they go from maya to uu3d ok. |
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@mtnhome3d: I own uu3d. I can export an animated model if you send me one just to make sure that it works |
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ok moraldi heres the file i want to test uu3d with. http://mtnhome3d.com/Documents/dino.u3d it requires uu3d pro 3.0 |
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I loaded the file successfully and I see a good animation ( texture(s) is missing ofc ) . I can export in a specified format and send it back to you. What do you want now? Edit: Normals they are all fliped |
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ok try a b3d and the normals are ok i can fix them |
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Here it is: http://www.moraldigames.com/Temp/dino.zip |
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thank you very much moraldi, it worked great and all i needed to do extra was call flip mesh |