Radiosity Lightmaps
Community Forums/Developer Stations/Radiosity Lightmaps
| ||
Anyone know of any tools that can be used to output radiosity lightmaps, much in the same way that Maplet outputs standard lightmaps for levels? |
| ||
There is a plugin for Max called Luminaire. I'm pretty sure it's free. And that it can bake radiosity lightmaps as long as you already have non-overlapping coordinates. |
| ||
Fsrad can do this and it is free to use. www.fluidstudios.com/fsrad.html But you have to figure out the input and output format it is using. And they are not giving much info about this... |
| ||
Yeah, I experimented with that program a while back and got as far as writing an importer for Blitz (colours are inverted here though):![]() But sadly I could never get the exporter working, so could never produce lightmaps for my own scenes! Perhaps I'll have another crack at it. |
| ||
Woohoo! Finally got the .oct exporter working so I can now lightmap my own scenes. Here's a scene from B3D which was created in Maplet, and then lightmapped in FSRad. It's a bit dark, but I'm still playing around with the various option, trying to get the best results. The red dot at the top is the light source. ![]() |
| ||
Wow impressive ! You wrote the exporter by studying the source or have you found the file format specs ? |
| ||
I studied the source, which I must admit was quite confusing at times. I still can't get my head around the .ent file format. Anyway I'll release the source code to all this soon... |