Cartography Shop 3 lights
Community Forums/Developer Stations/Cartography Shop 3 lights
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Whew, got lights sort of working. The shadows on the wall are from detail meshes, which are vertex-lit, but still cast shadows.![]() And the latest shot of the interface. The wire mesh floor will cast masked shadows properly. ![]() |
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wow. This new CShop looks totally awesome Halo, and i really love the interface. |
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Not a day goes by that I don't anxiously check my e-mail waiting for Cshop 3! Soon? Doggie |
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Very nice lightmap Halo!!! |
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The shadows on the wall are from detail meshes, which are vertex-lit PLEASE tell me that you can lightmap the detail meshes as well. |
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AFAIK, unreal2 does not lightmap the detail meshes, and it looks awesome. I could be wrong. |
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I just want to be able to use Halo's new radiosity stuff on my detail meshes as well as the 'base' level. Come on Halo - please put this feature in. Surely if the lightmapping routines have been written they can be applied to detail meshes just as easily as non-detail ones. Maybe have vertex lighting as an option for people who want to save memory? |
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Lightmapping the detail meshes would be very slow and require them to be unwrapped in advance. Most of these meshes are skinned, so it's easy to draw a shadow on the skin...Unreal II does it all the time. They actually look just fine, because their surfaces tend to be really small, so you don't even notice that they're vertex lights. |